
#pragma once
#include "stdafx.h"
#include "learn/LearnShader.h"

class Shaders : public LearnShader
{
public:
	Shaders() = default;
	virtual ~Shaders() = default;

public:
	virtual bool init();
	virtual void release();
	virtual void update(float dt);

protected:
	ShaderProgramPtr m_pProgram;
	ShaderVertexPtr m_pVertex;
};

